A postmortem of Moss that covers our studios approach to narrative, developing with a small team and using constraints to generate creativity.
Panel on what it is like to create VR games. Included as a panelist alongside developers from other VR games like Rec Room, Falcon Age, Brass Tactics, Robo Recall Unplugged, etc.
"Celebrating Women in VR: Q&A with Corinne Scrivens", Oculus Developer Blog, March 2020
"Developer Perspective: Creating Compelling Characters with Corinne Scrivens of Polyarc", Oculus Developer Blog, April 2019