Bio Corinne Scrivens was born and raised in sunny Southern California, growing up with a love of video games and a passion for art. After college she moved up to less sunny Seattle to pursue a career that could combine these interests and joined the game industry in 2008. She got her start in game art at ArenaNet working on characters for Guild Wars 2. From there she joined Bungie and worked her way up to Senior Character Artist, creating iconic characters like Eris, Amanda Holliday and Petra Venj for the Destiny franchise. From there she joined the newly formed startup Polyarc to help develop the award winning Moss IP before becoming the Art Director on the studio's first live service game Glassbreakers. When she’s not making games or art Corinne can be found exploring the Pacific Northwest with her husband or spoiling their dog Boba.

Presentations

Glassbreaker Showcase

Polyarc 2023

Showcase for Glassbreakers that goes over gameplay, strategy and cast of characters.

Engaging VR Storytelling: A 'Moss' Postmortem

Game Developers Conference 2019

A postmortem of Moss that covers our studios approach to narrative, developing with a small team and using constraints to generate creativity.

  • Top 8 Design Track Talk
  • Top 10% of all conference sessions
  • Awarded a spot in the GDC speaker deck of cards honoring top ranked speakers of that year

Creating a New Reality: Tales from VR Development

Penny Arcade Expo 2019

Panel on what it is like to create VR games. Included as a panelist alongside developers from other VR games like Rec Room, Falcon Age, Brass Tactics, Robo Recall Unplugged, etc.

Articles

"Celebrating Women in VR: Q&A with Corinne Scrivens", Oculus Developer Blog, March 2020

"Developer Perspective: Creating Compelling Characters with Corinne Scrivens of Polyarc", Oculus Developer Blog, April 2019